Best way to trick this without a reflection pass is to render the surface you want the reflection on as a black 100 reflective material on black background.
Render metallic object without visible floor.
The objects you would like reflected should have a 100 white luminous.
I checked the.
By turning off camera the object will not be visible to the camera but it will still cast shadows and reflections on other objects.
Basically when i try to render my scene the render is blank except for the hdri map i m using.
Using reflection planes is really heavy on the render time because the scene needs to be rendered as many times as there is reflection planes in the view.
I have tried unhide all and the object does not become visible.
I have googled it and tried all those responses.
1 how can i exclude meshes or objects from being renderd 1 how can i exclude a light from 6.
If you want to merge this into your materials you can add a light path node.
It appears fine in scene view but not in the game view.
The shadow matte is a specific shader used typically on floor planes to catch shadows from lighting within the scene.
I ve looked at object properties and renderable is checked the layer.
I basically want to delete the track or prevent it from being rendered.
Seems like i am missing something here using latest version of unity and i am instantiating a gameobject on click.
They basically capture the whole scene with a flipped camera.
It is useful for integrating a rendered object onto a photographic background.
Hide emission plane and walls floor in render 1 how do i hide an emitter plane while keeping it s emitted light visible in a cycles render.
These special types of probe object are suited to smooth planar surfaces.
I have an issue involving v ray 3 00 03 and max 2014.
You can create a custom shadow.
For some reason or another there s been a change in the matrix and now you aren t able to see your objects in cinema 4d.
If i render the scene with a visible white ground by a standard material not wrapper the shadows are just a little colored by the color of object.
If i render the scene with a wrapper material applied to the floor and i save the render.